Monday, March 17, 2014

Modeling Reality with Virtual Worlds

Virtual Worlds is a fantasy world that you create an imagination of how you want you life to do or a place how you want the world to be. It's an escapes of reality to benefit yourself mentally and to imagine and to dream about your future or how you think your life should be. "Mr. Brown, 42, learned about the Chelsea while growing up in a small town and listening to punk rock, and he has fantasized about living there ever since" stated in the article "In Room 100, It’s Sid and Nancy All Over Again". You can create a world that you always fantasied about. People also use virtual worlds to socialize with other people. For people with no social life can be social in the world that they create, they can communicate with others. Savill has autism and be uses Virtual Worlds to socialize and to communicate with other. In the article "iReport: 'Naughty Auties' battle autism with virtual interaction," it states "Savill, who represents himself in the virtual world using an avatar named Dave Sparrow, said one benefit is that visitors can practice social interaction and find information about the condition. The graphical representations of real people create a "comfort zone" that can coax users out of their shells and get them communicating with others, he said." Its something that belongs to you and something that you created for yourself. "You're on your own computer, in your own room, your own space, Savill said".

The pros of Virtual Worlds is that it's something that you created and you can do whatever you want with it. You can design the world that you always dreamed about or you can create your own laws and be the leader of your own world. I guess it can also help you dream big or something that you want. This also helps kids build their imagination and for them to explore and expand their knowledge. In the article "After Second Life, Can Virtual Worlds Get a Reboot?" it says "It’s digital LEGOs if you will, but it’s a space for kids to exercise their imagination and to connect with others to also want to build and create things." This also helps people with mental illness connect with others the way that they can't psychically connect with. They can socialize and communicate with other people through their creation of Virtual Worlds.

The con of Virtual Worlds is that everything that you created in that world is basically just a "fantasy". Its just a dream of how you want your life to be or how you want this world to be. It isn't real to many people because they know that its a three dimensional (3D) creation that they made, and its nothing more than that. It doesn't really exist to some people. Also some people might be too carried away to the Virtual Worlds that they don't even realize that reality still exist, they're not living in reality anymore.

The future of Virtual Worlds is probably gonna become more popular and a online sensation because the way I see it, it benefits more people and it has more positive attitude than negative attitude. People can learn from this, they can dream big, they can socialize, they can communicate. etc. But in the future I do believe that Virtual Worlds would be bigger and better, it would probably looks more realistic.



"In Room 100, It's Sid and Nancy All Over Again," by Saki Knafo, The New York Times, May 3, 2009, p. CY6. Available at http://www.nytimes.com/2009/05/03/nyregion/thecity/03virt.html

"iReport: 'Naughty Auties' battle autism with virtual interaction" by Nicole Saidi, CNN, March 28, 2008. available from: http://www.cnn.com/2008/HEALTH/conditions/03/28/sl.autism.irpt/index.html#cnnSTCText
  
"After Second Life, Can Virtual Worlds Get A Reboot". April 30, 2013. http://www.forbes.com/sites/dianemehta/2013/04/30/after-second-life-can-virtual-worlds-get-a-reboot/

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